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Skip Innovate, Journal of Online Education.

Innovate, Journal of Online Education.

Innovate

  • While there is some overlap in the uses and structures of virtual worlds, games, and simulations and the three often look similar, their differences are profound. Clark Aldrich presents a taxonomy of virtual environments that recognizes both the distinctions and the similarities among virtual environments for learning. All three, he suggests, are points along a continuum, all instances of highly interactive virtual environments (HIVEs). The HIVE framework recognizes the various relationships among virtual worlds, games, and simulations that can help educators, researchers, and builders of virtual environments think more clearly about the usefulness of virtual environments.

  • Catheryn Cheal describes student reactions to a course she and Vagner Whitehead taught in Second Life. The course required students to research a topic about virtual worlds, write a paper, and illustrate their findings by building an environment in Second Life. Negative student responses to the course coupled with the observation that students tended dismiss work in Second Life as "play" led Cheal to consider why and how student perceptions influence learning in virtual worlds. Cheal discusses how Second Life's resemblance to a game may shape student perceptions and explores how the course could be better designed to help students see the educational value of Second Life.
Objectives of this site:
  • Identify the main characteristic of Interactive Multimedia (IMM) as empowering the user.
  • Distinguish between levels of interactivity and their applications.

  • Recognise the educational benefits of IMM.

  • Outline good teaching practices in the delivery of multimedia courses.

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Interactivity in teaching and learning
by nicos souleles - Monday, 5 May 2008, 07:56 pm
 

The contents of this Moodle site are based on the web page: http://www.outofthebox.nu/interactivity. I am moving the content of that site over to this Moodle site to take advantage of the interactive elements offered by this VLE. One of the challenges is to come up with lessons and activities that utilise the interactive and collaborative tools offered by Moodle.

Contributions and suggestions are welcome.



This site may be of interest to:
  • Students of multimedia, vocational and undergraduate levels,
  • Multimedia designers and content developers,
  • Educators designing interactive courseware,
  • Instructional Designers working with multimedia technology,
  • Multimedia educators.
Nicos Souleles
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