Research Questionnaire Papers References Students

Links        


www.elearningartdesign.org

An update


'...The present challenge to art and design pedagogies stems from changes in HE due to expectations and pressures for the development of curricula that address the graduate skill set for the global economy. The introduction to this research noted the consensus that has emerged in identifying the needs of the global economy and the prognosis of the skills base or ‘meta-skills’, needed for HE graduates.

A similar rhetoric – not unsurprisingly – permeates the recent discourse on art and design education. As universities are called upon to cater for the provision of the skills and knowledge required to succeed in the knowledge economy, inevitably art and design education - not immune from such pressures - is confronted with the complexities of dealing with what Kirschenmann (2001, p.12) described as the ‘electronic Prometheus’. The defining characteristics of this ‘electronic Prometheus’ in the context of art education, is that visual information can be extensively modified and thus impact upon what is perceived or experienced. Subsequently, there is a need to encompass in art and design curricula a new form of visual literacy and competence that cater for the interpretation of digitally generated visual outputs, as well as address the ability and skills to create them.

In addition to the pressures from above, i.e. the current role of HE in preparing graduates for the knowledge economy in response to the dominant rhetoric on the skill set needed in the employment market, there are also pressures from below in the form of the current generation of art and design learners; these are comparatively more computer literate than teachers who were educated in the pre-digital world of the immediate post-Coldstream period. The use of the WWW, including email, blogs, and Facebook, plus the widespread use of mobile devices such as ipods, is a common characteristic among a younger generation of learners, who often turn-up in the design studios holding laptops with the latest software.  ‘…Design schools today employ an entire generation of disillusioned pre-computer design educators who feel increasingly irrelevant and are retiring en masse.’ (Maeda, 2002). In a similar vein, Kirschenmann (2001, p.12) states ‘Art teachers are especially reserved when it comes to placing a computer next to their easel...’

October 2009

An examination of the art and design prevailing learning models and pedagogies, provides for an understanding of possible obstacles or points of concensus with learning theories associated with elearning. As I embark on researching and writing this chapter, my temporary summary identifies a significant lacuna in art and design education.

In contrast to the plethora of sources on the historical evolution of art and design education in England, the literature on the respective evolution of educational models and theory is minimal. It is through the examination of the historical debates on content and structure of curricula that we deduct the changes and transformations of pedagogies, as well as the internal critiques and debates on teaching and learning in studio-based disciplines. The historical evolution is broadly divided into three periods of significant change in relation to dominant trends and beliefs of how art education was practiced. An additional objective for this chapter, is to identify areas of comparison with the learning theories associated with elearning from the previous chapter, and to detect overlaps and differences between the two, i.e. between the prevailing learning theories in elearning and those of Art and Design. This comparison is timely in light of recent debates on what is design education and designer in the context of the global economy and the wide-spread use of ICTs (Swann & Young, 2000; AIGA/NASAD, 2004).

November 2007

Menu


The purpose of this site is to share and diseminate my studies and research in elearning in art and design. Most of the content grew out of my doctoral studies in educational research at Lancaster University, and my interest in elearning came about through my interest in interactive multimedia.

 


Various aspects of the research, short writings, summary, literature review, methodology, structure and process.


If you teach in Higher Education Art and Design disciplines that are studio-based (Fine Arts, Graphic Design, Photography, Textiles, Ceramics, etc), you can contribute to this research by completing the online questionnaire.


Conference papers, presentations, papers published, projects.


The literature review. Not likely to be updated often but I do welcome suggestions and recommendations
.



Online learning sources on Art and Design subjects, designed and developed by my students. These sites require Flash and/or Shockwave.


Contact information, your feedback.


I find I have far too many bookmarks that are not organised in any order. When I re-visit them some are 'dead' and others remain 'goldmines'. This is a short list, not exhaustive but updated regularly.

 























Last updated October 2009 © Nicos Souleles 2005